----- Original Message -----
From: "Curtis L. Olson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 17, 2002 5:40 AM
Subject: Re: [Flightgear-devel] Clouds progress : screenshot


> David Megginson writes:
> > I'm wondering if we can make everything a bit simpler -- smaller
> > textures, fewer particles, etc.  We'd still get 3D clouds, but they
> > wouldn't hit the GPUs as hard.
>
> I don't know a lot about the 3d clouds, but I was under the impression
> that you could define different cloud shapes and complexities.  We are
> just running with the cloud layout from Mark's demo.
>
There is an editor program Mark wrote for adding and editing clouds. Held
off porting it until the dust settles. Probably best to write a new one from
scratch. Does a LOD option make sense? Those with bigger, faster, more
graphics memory get better textures, more particles, more clouds. Not sure
what that looks like at the moment. Perhaps a switch based on some index,
value in the cloud file(s) loaded at init. A property selection?

I suppose running the HUD, panel, clouds, random-objects, models, etc, etc
will slow everyone down, but lets not design for the LCD and assume
everything has to be on. Rather the user should have the option. "dumbing
down the clouds"  penalizes those who chose to not enable other graphical
features in FlightGear. Let's first get it running, see if we can improve on
Mark's design, and go from there.

Regards
John W.








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