David Megginson <[EMAIL PROTECTED]> said:

> Jim Wilson writes:
> 
>  > One possible application of being able to apply the smoothing
>  > calculation to a group of 3D Model objects (as opposed to a single
>  > object in ac3d format) is in animating the Wright Brother's
>  > twisting wing lateral control method.  One way would be to use and
>  > interpret user data entries in the model, but I'm wondering if it
>  > would be better (or possible) to do it through the xml model
>  > animation interface.  That way the ac3d models would be complete as
>  > is (without interpreting the user data) and the behavior could be
>  > more easily modified (in XML) by someone that did not have the
>  > software.
> 
> It's an interesting suggestion, but smoothing (as I use the term)
> isn't the main problem -- you want to be able to move some vertices
> without moving others.  Smoothing just tweaks the normals to hide
> sharp edges.

Yes that's right.  Moving individual vertices would of course be ideal,  but 
it was a bit more than I was hoping for right now :-)

What I'm talking about is gathering all the vertices in a group of objects and
calculating the smoothing for all as if they were one.  Then I can break the
trailing wing tips into multiple objects,  but not lose their edges. 
Basically I want to break the wing up but have the normals calculated as if it
was whole.

Best,

Jim

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