On Fri, 20 Sep 2002 10:13:17 -0500, 
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote in message 
<[EMAIL PROTECTED]>:

> Wing warping would be a very interesting application of tweening.  It
> seems like you'd just need two identical versions of each wing ... one
> warped maximally in one direction, and the other warped maximally in
> the other direction ... assuming that halfway in between gives you a
> straight wing.  David would likely need to tweak his animation hooks

..without the straight wing, how do we define the straight wing, 
in the case of a differential wing warp setup?

> and it may involve a fair bit of fiddling around, but I would think
> that in the end, there wouldn't be all that much new code needed to
> impliment this.
> 
> Curt.


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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