On Fri, 20 Sep 2002 10:13:17 -0500, "Curtis L. Olson" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>:
> Wing warping would be a very interesting application of tweening. It > seems like you'd just need two identical versions of each wing ... one > warped maximally in one direction, and the other warped maximally in > the other direction ... assuming that halfway in between gives you a > straight wing. David would likely need to tweak his animation hooks ..without the straight wing, how do we define the straight wing, in the case of a differential wing warp setup? > and it may involve a fair bit of fiddling around, but I would think > that in the end, there wouldn't be all that much new code needed to > impliment this. > > Curt. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
