Jim Wilson writes:
> Normally they would be, unless they were reordered for some reason.  From the
> configuration point of view, it would be easiest to address the vertices as
> objectname+index in the xml.  I'm not sure how else you would i.d. them.

Wing warping would be a very interesting application of tweening.  It
seems like you'd just need two identical versions of each wing ... one
warped maximally in one direction, and the other warped maximally in
the other direction ... assuming that halfway in between gives you a
straight wing.  David would likely need to tweak his animation hooks
and it may involve a fair bit of fiddling around, but I would think
that in the end, there wouldn't be all that much new code needed to
impliment this.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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