Jim Wilson writes: > Normally they would be, unless they were reordered for some reason. From the > configuration point of view, it would be easiest to address the vertices as > objectname+index in the xml. I'm not sure how else you would i.d. them.
Wing warping would be a very interesting application of tweening. It seems like you'd just need two identical versions of each wing ... one warped maximally in one direction, and the other warped maximally in the other direction ... assuming that halfway in between gives you a straight wing. David would likely need to tweak his animation hooks and it may involve a fair bit of fiddling around, but I would think that in the end, there wouldn't be all that much new code needed to impliment this. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
