Andy wrote:

> The first is just a port of an old 3D HUD patch to the new view code.
> This pans the HUD with the view, by pasting it onto a quad fixed in
> front of the viewer.

Let me make sure I understand this: the patch essentially makes the HUD
appear as though it is in "proper placement" as if it were in a real (3D)
cockpit, and if you move your viewing angle (via mouse?) the HUD does not
sit as an overlay on the screen, but instead moves so as to stay where it
would in a real (3D) world - that is, "projected" onto the glass part of
the HUD.

Jon

Attachment: smime.p7s
Description: application/pkcs7-signature

Reply via email to