Curtis L. Olson writes:

 > It's more than that though.  You need to figure out if the .stg file
 > has changed, then check any of the files refered to in the .stg file.
 > If any of those files are 3d models you need to load that model, parse
 > it's format, and determine if it refers to any other models or
 > textures, and recurse on those.  That suddenly means the client side
 > has to get a *lot* smarter.

Why not a lot stupider?  How long does it take just to check the
datestamp on every file in the scenery directory using HTTP?  Always
load all the 3D models the first time, then only the scenery tiles you
actually need.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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