Curtis L. Olson writes:
> David Megginson writes:
> > Curtis L. Olson writes:
> > 
> >  > It's more than that though.  You need to figure out if the .stg file
> >  > has changed, then check any of the files refered to in the .stg file.
> >  > If any of those files are 3d models you need to load that model, parse
> >  > it's format, and determine if it refers to any other models or
> >  > textures, and recurse on those.  That suddenly means the client side
> >  > has to get a *lot* smarter.
> > 
> > Why not a lot stupider?  How long does it take just to check the
> > datestamp on every file in the scenery directory using HTTP?  Always
> > load all the 3D models the first time, then only the scenery tiles you
> > actually need.
> 
> Something like that would probably work ...
> 
> Load all the non scenery tiles first (assuming these are models or
> textures or files associated with models.)  Then load the scenery
> tiles as needed.  We still need someone to impliment the scheme
> though. :-)  There's always 100 ways to skin a cat ... assuming you
> have 100 cats that is ...

Is there a http:// address for the Scenery files

All I can find is the ftp:// address

Norman

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