Curtis L. Olson writes: > David Megginson writes: > > Curtis L. Olson writes: > > > > > It's more than that though. You need to figure out if the .stg file > > > has changed, then check any of the files refered to in the .stg file. > > > If any of those files are 3d models you need to load that model, parse > > > it's format, and determine if it refers to any other models or > > > textures, and recurse on those. That suddenly means the client side > > > has to get a *lot* smarter. > > > > Why not a lot stupider? How long does it take just to check the > > datestamp on every file in the scenery directory using HTTP? Always > > load all the 3D models the first time, then only the scenery tiles you > > actually need. > > Something like that would probably work ... > > Load all the non scenery tiles first (assuming these are models or > textures or files associated with models.) Then load the scenery > tiles as needed. We still need someone to impliment the scheme > though. :-) There's always 100 ways to skin a cat ... assuming you > have 100 cats that is ...
Is there a http:// address for the Scenery files All I can find is the ftp:// address Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
