Norman Vine <[EMAIL PROTECTED]> said: > David Megginson writes: > > > > He means texture animations (moving the UV coordinates around). > > Probably easier to use pbuffers or the equivalent on those platforms > that don't support pbuffers > > ie reconstruct the texture each frame with OpenGL calls > and use glTexSubImage()
Then what does ssgTexTrans:: support? Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
