Norman Vine <[EMAIL PROTECTED]> said:

> David Megginson writes:
> > 
> > He means texture animations (moving the UV coordinates around).
> 
> Probably easier to use pbuffers or the equivalent on those platforms
> that don't support pbuffers
> 
> ie reconstruct the texture each frame with OpenGL calls
> and use glTexSubImage()

Then what does ssgTexTrans:: support?

Best,

Jim

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