Jim Wilson writes: > Norman Vine <[EMAIL PROTECTED]> said: > > > David Megginson writes: > > > > > > He means texture animations (moving the UV coordinates around). > > > > Probably easier to use pbuffers or the equivalent on those platforms > > that don't support pbuffers > > > > ie reconstruct the texture each frame with OpenGL calls > > and use glTexSubImage() > > Then what does ssgTexTrans:: support?
It controls the texture transform google( "glMatrixMode GL_TEXTURE" ) Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
