Jim Wilson writes:

> Norman Vine <[EMAIL PROTECTED]> said:
> 
> > David Megginson writes:
> > > 
> > > He means texture animations (moving the UV coordinates around).
> > 
> > Probably easier to use pbuffers or the equivalent on those platforms
> > that don't support pbuffers
> > 
> > ie reconstruct the texture each frame with OpenGL calls
> > and use glTexSubImage()
> 
> Then what does ssgTexTrans:: support?

It controls the texture transform

google( "glMatrixMode GL_TEXTURE" )

Norman

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