David Megginson writes: > > Norman Vine writes: > > > > Two things we really need for doing real 3D instrument work is texture > > > transforms and text for things like radio, gps and atari ferrari displays. > > > > not sure I follow you here > > texture will just transform with the underlying geometry > > and text is just another texture > > He means texture animations (moving the UV coordinates around).
Probably easier to use pbuffers or the equivalent on those platforms that don't support pbuffers ie reconstruct the texture each frame with OpenGL calls and use glTexSubImage() Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
