David Megginson writes:
>
> Norman Vine writes:
> 
>  > > Two things we really need for doing real 3D instrument work is texture
>  > > transforms and text for things like radio, gps and atari ferrari displays.
>  > 
>  > not sure I follow you here
>  > texture will just transform with the underlying geometry
>  > and text is just another texture
> 
> He means texture animations (moving the UV coordinates around).

Probably easier to use pbuffers or the equivalent on those platforms
that don't support pbuffers

ie reconstruct the texture each frame with OpenGL calls
and use glTexSubImage()

Norman

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to