Norman Vine wrote: > > In the case of a 3D cockpit there may be a good use for this > in building the texture up but the main problem I see is still > going to be polygon offset related, so I am suggesting that > a better approach might be to bind to textureObjects rather > then an actual texture and then build the texture object each > frame and use the subTexture call to update the textureObject
This method should also be *considerably* faster then the current Panel code in that the actual updating of the instruments can be done on a round robin basis reducing the work done per pass as all but the instrument texture being reconstructed on this pass will just be a single texture layer probably rendered as a quad ! An individual instruments updating could perhaps be delayed a bit more further improving performance if the actual instrument being modeled had a 'real' sampling rate we wanted to simulate lazy-evaluation-yields-fast-programs'ly yr's Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
