David Megginson wrote:

> Blender has an awful lot that we don't need for building FlightGear
> planes -- it's really a package for creating 3D animation -- so there
> is a tendency for ones brain to give up and start flogging itself
> silly at first glance. Really, though, all you need to learn for
> FlightGear is the basic mesh stuff and the UV editor. Meshes are your
> friend.

WINGS WINGS WINGS!!!!!!
www.wings3d.com

Have I said this before?

My friend Jeff Hoogeterp(A high school junior, by the way) has made some REALLY nice stuff with it.

The learning curve is like 10 minutes. (no really, I mean it.)

Try it.

(Ok, the whole written in erlang/SDL thing is kinda dumb, but it seems to be the right tool for the job, seeing how QUICKLY new features are getting added to Wings. -- Look at the changelog!)

They release like every two weeks or so, more if there's bugs. Can't say it's not maintained! :)

By the way, Jeff is working on a Harrier model for fgfs. (He says it's not too realistic, but I think it's nicer to look at than mr.blue&yellow10poly aka "that $%@$%# glider" ;)

I told him to make a UFO with blinking lights. (and no trancelucencies!)
We'll have to see how that turns out.

BTW, there's prelim screenshots at:

http://bdragon.drzib.homelinux.net/jeff/harrierfgfs.jpg
http://bdragon.drzib.homelinux.net/jeff/harrierwings.jpg

The paint job was done in M$ Paint. (I need to switch him to Picture publisher or something, he's still using that piece [of crap, for you non-americans ;)])

Everything else was done in Wings. (Including UVing.)

He's pretty handy with Wings.

(The paint job from those screenshots is modelled after a harrier postcard he keeps above his monitor.)

Well, I've rambled enough. Questions? Comments?



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