David Megginson writes:
> 
> Jim Wilson writes:
> > 
>  > Is this true that the textures get reloaded, and is there some way to share
>  > textures between objects and not just save disk space?
> 
> Any comment, plib types? 

SSG models should already be sharing textures  based on
'Texture Name' see

ssgTexture*  ssgLoaderOptions::createTexture(..)
and 
ssgTexture* ssgTextureArray::findByFilename ( .. )

for the mechanism used.  

Note that this can be changed 

see  
class ssgLoaderOptions
and
ssgSetCurrentOptions().


>  We should also set up static model support
> in the scenery loader so that each static model is loaded only once
> and reference counted.

This should be easy enough todo 
SSG will 'just do' the correct thing wrt to memory as long as the refcnt
mechanism is respected

Norman


 

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