I wonder if it's possible to write a plib loader for blender files? On Sun, 2003-07-13 at 16:00, David Megginson wrote: > Lee Elliott writes: > > > Is there any way to set a constriant on it? It's fine when it's > > smoothing angles > 90deg < 270 but it would be better if it didn't > > try to do sharper angles. This seems to be the cause of the > > artifacts often seen on models, for example at the wing traiing > > edges. > > It's a bit of a mess, really. The problem is that AC3D is (or was, > until recently) the only general format that worked fully with plib, > but AC3D files do not contain information on normals. If there's a > better semi-standard format that we can use -- one that we can easily > get From AC3D and Blender and import into plib with object names, > normals, and texture information intact -- I'll be happy to switch to > it. > > > All the best, > > > david -- Christopher S Horler <[EMAIL PROTECTED]>
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