I wonder if it's possible to write a plib loader for blender files?

On Sun, 2003-07-13 at 16:00, David Megginson wrote:
> Lee Elliott writes:
> 
>  > Is there any way to set a constriant on it?  It's fine when it's
>  > smoothing angles > 90deg < 270 but it would be better if it didn't
>  > try to do sharper angles.  This seems to be the cause of the
>  > artifacts often seen on models, for example at the wing traiing
>  > edges.
> 
> It's a bit of a mess, really.  The problem is that AC3D is (or was,
> until recently) the only general format that worked fully with plib,
> but AC3D files do not contain information on normals.  If there's a
> better semi-standard format that we can use -- one that we can easily
> get From AC3D and Blender and import into plib with object names,
> normals, and texture information intact -- I'll be happy to switch to
> it.
> 
> 
> All the best,
> 
> 
> david
-- 
Christopher S Horler <[EMAIL PROTECTED]>


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