Jim Wilson writes: > > Erik Hofman <[EMAIL PROTECTED]> said: > > > > 1) Less effort positioning buildings (easier to move them around if need be). > > > Just place the origin at some landmark in the scene and place the whole thing > > > in one shot. > > > > I really think we should switch over to .ssg files for scenery objects. > > The problem with .ac files is that we need to recalculate the normal > > vectors (for each object?). I've tested them with some other file > > formats and they all load way faster.
.ssg files are *much* faster loading then anything else. > So long as we have a good converter, it should be fine to do that. One > possibility would be to cache .ac files as .ssg files on the disk. From the > modeler's perspective it is probably going to be easier to have .ac files in > the base package. we could keep the .ac .3ds .whatever files as they are in the base package and require that you run a 'scenery' compiler before you actually run FGFS after a scenery update. AFAICT it would even be faster to keep the .ac name in the xml files and do the extension manipulation in our code and do a fstat() on filetimes and compile the .ac to .ssg if necessary Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel