Paul Morriss writes:
> I got the acronym like this:
> 
> *M*ultipl*AY*er *S*erver
> 
> I prefer the acronym of MAPS.
> 
> If people are intrested in the idea then I will start
> to work on some specs.
> 
> My original idea was to have two seperate server, one
> for scenario and one for multiplayer, but I think that
> a single multi-purpose scenario and player server
> would be better.
> 
> Thoughts?

I've thought in terms of a server that could manage a high volume of
aircraft.  It would send back the locations of only the
closest/visible aircraft and not the entire set.

It would also be nice to do something DIS-ish where you send
position/orientation as well as velocities and accelerations.  This
way both the server and client can estimate the path of an aircraft
(using the same algorithm and same input data) without sending further
data ... until the server determines that the actual aircraft path has
diverged far enough from the mutually estimated path.  Then the server
would send new data and repeat.

For normal civilian flying this could result in a very large bandwidth
savings.  For dog fighting it probably wouldn't help much.

If we had multiple servers covering multiple areas, it might be
interesting to have a way to hand aicraft off from one server to
another ... although that might be overkill for a first pass at this.

A massive multiplayer server would be a cool thing to have ... I would
say let's start simple and get the airplanes flying together ... then
we can worry about weather and other things later.

Also soemthing like "speak freely" would be really slick to
investigate for doing simulated radio communications with live audio.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    curt 'at' me.umn.edu             curt 'at' flightgear.org
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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