* Mass Multiplayer Server (MAYS) - Instead of a single
p2p connection, I would consider a large scale server
where multiple connections can be made, you can fly
with other people. I would ALSO weather and other
features to the server so it would not just be a
server for connections, but also a scenario server
including weather and possibly traffic.


That's a very good idea. However, what if there are two sunday pilots who want to fly a mission for an hour or so together via internet? And if one make a scenario (for e.g. place some SAMs and AAAs:)), how will they be able to play this scenario then? Will one be able (enough CPU, RAM, swap...) to run the server + fgfs on his machine, so the second one could connect to him?
I think we should still be able to have a primitive multiplayer code built in fgfs game or the better idea, to optimize the server as most as possible, to be able to run with fgfs smoothly.


btw. We could also implement into a server program you to be able to view the current status of aircrafts/units in the air (pure text mode, dumping into a file/screen), so you could be able to look at the current status with some external programs. This would be very useful for seeing the stuff over the net (in case of any competitions or LAN meetings!).


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