Jorge Van Hemelryck wrote:
On Tue, 05 Aug 2003 23:46:54 +0200
Matevz Jekovec <[EMAIL PROTECTED]> wrote:
Yes, that is true. We should at least send the speed of the aircraft
beside the coordinates themselves. This is very useful for close
formation flying.
IMO, acceleration doesn't cost too much and may be an improvement. Angular
speeds might come in handy too. I'm speaking from experience, with the
APOGEE system I told this list about a while ago, that's more or less what
you need to transmit if you don't want a jerky display.
- !!! 3 integers for location (X,Y,Z absolute world/scenery coordinates)
- !!! 3 integers making up a vector of turn and speed (the direction is
the turn of the aircraft (heading and pitch), the length is the speed)
Maybe roll angle as well ? And what about difference between aircraft axis
and velocity vector ? Usually you transmit both... either by using
velocity vector coordinates in addition to aircraft attitude angles, or
these angles plus angle of attack and errr... how do you call it, skid
angle ? beta ?
Yeah, I totally agree with you. I think we need to see in practice,
which data are really needed and which ones are better not being there
and by that, they would consequently increased frequency of other data
being sent.
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