On Tue, 05 Aug 2003 23:46:54 +0200
Matevz Jekovec <[EMAIL PROTECTED]> wrote:

> Yes, that is true. We should at least send the speed of the aircraft 
> beside the coordinates themselves. This is very useful for close 
> formation flying.

IMO, acceleration doesn't cost too much and may be an improvement. Angular
speeds might come in handy too. I'm speaking from experience, with the
APOGEE system I told this list about a while ago, that's more or less what
you need to transmit if you don't want a jerky display.

> - !!! 3 integers for location (X,Y,Z absolute world/scenery coordinates)
> - !!! 3 integers making up a vector of turn and speed (the direction is 
> the turn of the aircraft (heading and pitch), the length is the speed)

Maybe roll angle as well ? And what about difference between aircraft axis
and velocity vector ? Usually you transmit both... either by using
velocity vector coordinates in addition to aircraft attitude angles, or
these angles plus angle of attack and errr... how do you call it, skid
angle ? beta ?

> >Also soemthing like "speak freely" would be really slick to
> >investigate for doing simulated radio communications with live audio.
> >  
> >
> The in-game voice comms are useful. But do we really need a seperated 
> speech engine? What if we use TeamSpeak and just make some rules the 
> speech server should be set (TS server is very useful IMO and you can 
> taught him a lot!).

My opinion would also be to just agree on a different voice transmission
system. At least something which would not be necessarily part of
flightgear.

-- 
Jorge Van Hemelryck

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