On Wednesday, August 13, 2003, at 09:56 am, Erik Hofman wrote:


Oh, I almost forgot. It's actively developed.
Nobody seems interested in anything but ssg in the plib list (and still).

For me this is the absolute crux of the argument; SDL has been and is used to develop commercial quality game releases, on Linux, FreeBSD and windows (and probably other platforms I don't know about). While there's nothing in GLUT that explicitly stops you from using it in large projects, having used both, I say positively that SDL is by far the more polished and elegant tool. A classic example being video-mode switching, which SDL implements well (and with a sane API and fallbacks) on all it's platforms. The existing full-screen mode has never worked for me, ever.


And while we can move code / implement features in PLIB, we're making work for ourselves. Eg, I ported the SDL OS-X joystick driver to PLIB. It works, but it's still not very good, because the PLIB js API is a bit limited in terms of the objects it describes. And PLIB's sound code certainly seems to be the source of many problems around here.

If the only issue is cygwin support, why not just switch to mingw? Is there any actual advantage to having win32 binaries that rely on Cygwin? Obviously the code is pretty close to building under mingw, given that Fred has been doing MSVC builds....

All my opinion, naturally
James


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