Lee Elliott wrote:
On Monday 18 August 2003 09:41, Matevz Jekovec wrote:
  
Lee Elliott wrote:

    
Hello All,

while this isn't directly linked to the Glut/SDL issue, it occurred to me 
      
that 
  
if we ever consider moving to a different or improved model object format 
then using one that supports boolean operations or trim curves would be 
really handy.  How feasible would this be?

LeeE

 

      
Can you give an example of where should this be usable?


- Matevz
    

Cutting windows without introducing concentrations of points, which affect the 
smoothing curve.

Try cutting round windows on a curved surface.

LeeE

  
So, in a model file will be written that object Window booleans with WindowBool01 object and FlightGear should calculate how many points there are really needed for the given distance, to look like a round one?
What about if we use just Nurbs for that? That's why they are for anyway aren't they? However, pLib doesn't support nurbs in any way, so we'd need to programm them from scratch or start up with a new gfx engine (OSG??).


- Matevz
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