On Monday 08 September 2003 22:47, David Megginson wrote:
> Ivo writes:
>  > Not too bad at all for a texture that's only 150 pixels high. I have
>
> 32 pixels is usually fine for a generic building, and 64 pixels for a
> customized one -- maybe 128 for something really prominent and
> detailed.  Consider how few pixels the building actually takes up on
> the screen unless you're flying within a few dozen meters of it.

I never really looked at it that way. Maybe that's why I discarded 
skyscraperpage.com at first, to be a worthy source of textures. But it 
turned out to be quite nice.

This night I created a new building along the Amstel River. Not with a 
skyscraperpage image though, but with a texture from the freeware nl2000 
MSFS scenery. Screenshots:

http://ivop.free.fr/fgfs/amstelhotel1.jpg
http://ivop.free.fr/fgfs/amstelhotel2.jpg
http://ivop.free.fr/fgfs/amstelhotel3.jpg   (at dusk)

Ok, the Amstel is not the Seine, but there are a few nice buildings I think. 
The theatre is in the right place now (sort of). If anybody is interested, 
I can make the models available for download too.

BTW Maybe a separate mailinglist for scenery design should be created? This 
isn't really development related, but doesn't seem appropriate for any of 
the other mailinglists either.

--Ivo


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