On Monday 08 September 2003 22:47, David Megginson wrote: > Ivo writes: > > Not too bad at all for a texture that's only 150 pixels high. I have > > 32 pixels is usually fine for a generic building, and 64 pixels for a > customized one -- maybe 128 for something really prominent and > detailed. Consider how few pixels the building actually takes up on > the screen unless you're flying within a few dozen meters of it.
I never really looked at it that way. Maybe that's why I discarded skyscraperpage.com at first, to be a worthy source of textures. But it turned out to be quite nice. This night I created a new building along the Amstel River. Not with a skyscraperpage image though, but with a texture from the freeware nl2000 MSFS scenery. Screenshots: http://ivop.free.fr/fgfs/amstelhotel1.jpg http://ivop.free.fr/fgfs/amstelhotel2.jpg http://ivop.free.fr/fgfs/amstelhotel3.jpg (at dusk) Ok, the Amstel is not the Seine, but there are a few nice buildings I think. The theatre is in the right place now (sort of). If anybody is interested, I can make the models available for download too. BTW Maybe a separate mailinglist for scenery design should be created? This isn't really development related, but doesn't seem appropriate for any of the other mailinglists either. --Ivo _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
