[EMAIL PROTECTED] wrote:

I have a question about creating new textures of buildings with a camera.

Does the view angle (the place where i am and look at the building) when taking the picture play a large role for the qualitiy of the resulting texture when taking photos of buildings?

I mean, let's suppose i am on the ground in front of a 50-100 m high building
to take a picture of it.
In this position i would get a picture where the top of the builing front-side is smaller than the ground of the building front-side, in other words it looks like a trapeze. Is this trapeze looking picture a problem for creating textures of such photos? Are their ways available (image manipulation) to convert it into a recangle texture without a big loss in texture/image quality or do i need to be exactly in the middle (correct high and width) of the building when taking the photo?

It could be done ... Gimp has a perspective correction function, but I guess the result will be *much* too large for use in a flight simulator.


Also, if you are going to decrease the size afterwards you will end up with one big blur of something that used to be a building. So I don't expect it will give what you are hoping for.

Erik


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