Erik Hofman wrote: > Ivo participating? > > I don't know if you've seen this page already, but we are allowed to use > their work as textures since we credit them in out documentation: > > http://skyscraperpage.com > > It covers quite some buildings from The Netherlands. > > I don't know if I can help with creating buildings also (although I'd > like to) but I also want to update the Dutch airfields where needed. > > BTW. Did anyone think about creating a directory tree to store static > scenery for world coverage? I think it is highly needed. > > Erik
I have a question about creating new textures of buildings with a camera. Does the view angle (the place where i am and look at the building) when taking the picture play a large role for the qualitiy of the resulting texture when taking photos of buildings? I mean, let's suppose i am on the ground in front of a 50-100 m high building to take a picture of it. In this position i would get a picture where the top of the builing front-side is smaller than the ground of the building front-side, in other words it looks like a trapeze. Is this trapeze looking picture a problem for creating textures of such photos? Are their ways available (image manipulation) to convert it into a recangle texture without a big loss in texture/image quality or do i need to be exactly in the middle (correct high and width) of the building when taking the photo? Best Regards, Oliver C. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
