Erik Hofman wrote:
> Ivo participating?
>
> I don't know if you've seen this page already, but we are allowed to use
> their work as textures since we credit them in out documentation:
>
> http://skyscraperpage.com
>
> It covers quite some buildings from The Netherlands.
>
> I don't know if I can help with creating buildings also (although I'd
> like to) but I also want to update the Dutch airfields where needed.
>
> BTW. Did anyone think about creating a directory tree to store static
> scenery for world coverage? I think it is highly needed.
>
> Erik

I have a question about creating new textures of buildings with a camera.

Does the view angle (the place where i am and look at the building) when 
taking the picture play a large role for the qualitiy of the resulting  
texture when taking photos of buildings?

I mean, let's suppose i am on the ground in front of a 50-100 m high building
to take a picture of it.
In this position i would get a picture  where the top of the builing 
front-side is smaller than the ground of the building front-side, in other 
words it looks like a trapeze. 
Is this trapeze looking picture a problem for creating textures of such 
photos? Are their ways available (image manipulation) to convert it into a 
recangle texture without a big loss in texture/image quality or do i need to 
be exactly in the middle (correct high and width) of the building when taking 
the photo?

Best Regards,
 Oliver C.






 

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