I had to re-login to my old machine to finish transferring some files. Here are the frame rates that the old Mac was giving (it is a single processor G4 running at 867 MHz, with 1 GB RAM, GeForce3 with 64 MB RAM).
On tarmac = 8 FPS (compared to 20 with the new machine) Flying at the end of the runway = 23 FPS (as compared to 50 FPS) Heading right to follow the road = 8 FPS (as compared to 13) Crossing the hill = 4 FPS (as compared to 9) Flying through the city, toward the buildings = 3 FPS, worst case (as compared to 8) While these number are definitely better than the old machine, I am still curious about what PC and Linux people see (with buildings turned on, of course). Jonathan Polley p.s., these numbers match what I was seeing with [EMAIL PROTECTED] It is nice seeing two "benchmarks" yield similar results. On Sunday, October 19, 2003, at 04:32PM, Jonathan Polley <[EMAIL PROTECTED]> wrote: >Fred, > > That does help my frame rates (the worst case rate went from 8FPS >to 14), but I still have the structures being drawn. What I would like >is something like --disable-structures (I looked and couldn't find one). > >Jonathan Polley > >p.s., I also had to set the LOD to be tiny (detailed=15, rough=90, >bare=300) in order to get better rates. > >On Sunday, October 19, 2003, at 11:59 AM, Frederic Bouvier wrote: > >> Jonathan Polley wrote: >>> Actually, it is the buildings that cause a MAJOR throughput hit. Does >>> anyone know how to turn them off (disabling random objects does not >>> disable buildings)? >> >> You can tweak the following properties in preferences.xml : >> >> /sim/rendering/static-lod/detailed >> /sim/rendering/static-lod/rough >> /sim/rendering/static-lod/bare >> >> to modify the maximun distance detailed, rough or bare models are >> displayed. You must keep 0 < detailed < rough < bare >> After the bare distance, nothing is displayed. >> >> Lower those values ( actually 1500, 9000 and 30000 meters ) to improve >> framerate, increase them to get more details at distance. >> >> -Fred >> >> >> >> _______________________________________________ >> Flightgear-devel mailing list >> [EMAIL PROTECTED] >> http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > >_______________________________________________ >Flightgear-devel mailing list >[EMAIL PROTECTED] >http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > Of COURSE they can do that. They're engineers! _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
