On Thursday 06 Nov 2003 9:10 am, Norman Vine wrote: > John Barrett writes: > > primary goal: blow them outa the sky !! > > FWIW Historicaly FlightGear has resisted being a Military SIM. > < actually resisted is not a strong enough word > > What I value about FlightGear is that it attempts to *simulate* the real world and aviation in it. The landscapes and the airports are realistic, the weather is (can be made) realistic, the celestial objects are realistic, the flight dynamics themselves are realistic, and there is superb work done on making the objects (scenery and planes) look good. I agree, though, that what is missing is other inhabitants of the simulated planet :) The biggest mismatch with reality is the absence of other air traffic, or even ground movement, and I know that people have started to address these. In the real world, though (modulo conflict zones) there is no air combat. I'd welcome other flyers in the FlightGear VR, but should the primary goal for a first interaction with them be to 'blow them outa the sky'? The spirit of simulation would rather suggest building in flight planning, ground- and air-traffic control, and generally relieving the loneliness. If I thought I could do it (and I might...) I'd begin to see if we can have FlightGear generate situation-relevant ATC radio messages by doing text-to-speech translation with Festival. Even if it only warns me about other traffic that I fail to see (so no change there :�) I don't want you to get the idea that I have some moral objection to simulated violence, I've bought, played and enjoyed many combat sims, and I've rambled enough, so I'll just throw out some questions... where does the real-world information come from to =simulate= classified weapon and weapon platform performance? How will combat damage be modelled? Will the sim assess the location of e.g. cannon shell impacts and adjust the flight model, or put equipment out of commission? Multiplayer? Great idea, and I'd support it. Combat? Not yet... and please not in the core distribution (see Erik's earlier message).
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