Cameron Moore writes: > > In case you are misunderstanding what I am talking about, let me > clarify. Noone (that I know of) is opposed to "multiplayer/multipilot" > capabilities being in FG. What we are debating is "combat" -- ie. > modelling projectiles such as bombs, bullets, and rockets and their > resulting damage to objects. These are two separate problems, though > one is a prerequisite of the other.
Indeed multiplayer, multipilot and even remote pilot capability has always been a desired capability, and AFAIK one of the primary motivators of FGFS being made 'network' aware. Speaking of which it's been awhile since I have checked up on the remote jpeg server capability. IMO It would be really neat if a 'web jockey' were to integrate the jpg server and the http interface into a single served page. When I was developing the thing I mucked around with a remote proxy server < a couple of lines of python > put that the http interface and the jpeg into frames so both were on the same page, this was pretty cool in that I could monitor/control FGFS running on my machine at home that was on a dialup from just about anywhere :-) cheers norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel