----- Original Message ----- From: "Jonathan Richards" <[EMAIL PROTECTED]> > I agree, though, that what is missing is other inhabitants of the simulated > planet :) The biggest mismatch with reality is the absence of other air > traffic, or even ground movement, and I know that people have started to > address these. In the real world, though (modulo conflict zones) there is no > air combat. I'd welcome other flyers in the FlightGear VR, but should the > primary goal for a first interaction with them be to 'blow them outa the > sky'? The spirit of simulation would rather suggest building in flight > planning, ground- and air-traffic control, and generally relieving the > loneliness. If I thought I could do it (and I might...) I'd begin to see if > we can have FlightGear generate situation-relevant ATC radio messages by > doing text-to-speech translation with Festival. Even if it only warns me > about other traffic that I fail to see (so no change there :�) > I don't want you to get the idea that I have some moral objection to simulated > violence, I've bought, played and enjoyed many combat sims, and I've rambled > enough, so I'll just throw out some questions... where does the real-world > information come from to =simulate= classified weapon and weapon platform > performance? How will combat damage be modelled? Will the sim assess the > location of e.g. cannon shell impacts and adjust the flight model, or put > equipment out of commission? > Multiplayer? Great idea, and I'd support it. Combat? Not yet... and please > not in the core distribution (see Erik's earlier message).
Full combat damage handling is a phase 3 effort, phase 1 is exactly what you are asking for -- get people in the world together, and enhance the ATC AI -- I would also love to see ground traffic simulation (up to and including cars on the roads in cities if you decide to turn that level of detail on !!) Seriously -- I'm more interested in WWII dogfight style combat -- guns/wing cannon, and dropped bombs only :) So we are really talking minimal changes for that type of combat. Guided weapons can wait :) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
