----- Original Message ----- 
From: "Jonathan Richards" <[EMAIL PROTECTED]>
> I agree, though, that what is missing is other inhabitants of the
simulated
> planet :)  The biggest mismatch with reality is the absence of other air
> traffic, or even ground movement, and I know that people have started to
> address these.  In the real world, though (modulo conflict zones) there is
no
> air combat.  I'd welcome other flyers in the FlightGear VR, but should the
> primary goal for a first interaction with them be to 'blow them outa the
> sky'?  The spirit of simulation would rather suggest building in flight
> planning, ground- and air-traffic control, and generally relieving the
> loneliness.  If I thought I could do it (and I might...) I'd begin to see
if
> we can have FlightGear generate situation-relevant ATC radio messages by
> doing text-to-speech translation with Festival.  Even if it only warns me
> about other traffic that I fail to see (so no change there :�)
> I don't want you to get the idea that I have some moral objection to
simulated
> violence, I've bought, played and enjoyed many combat sims, and I've
rambled
> enough, so I'll just throw out some questions... where does the real-world
> information come from to =simulate= classified weapon  and weapon platform
> performance?  How will combat damage be modelled?  Will the sim assess the
> location of e.g. cannon shell impacts and adjust the flight model, or put
> equipment out of commission?
> Multiplayer?  Great idea, and I'd support it.  Combat?  Not yet... and
please
> not in the core distribution (see Erik's earlier message).

Full combat damage handling is a phase 3 effort, phase 1 is exactly what you
are asking for -- get people in the world together, and enhance the ATC
AI -- I would also love to see ground traffic simulation (up to and
including cars on the roads in cities if you decide to turn that level of
detail on !!)

Seriously -- I'm more interested in WWII dogfight style combat -- guns/wing
cannon, and dropped bombs only :) So we are really talking minimal changes
for that type of combat.

Guided weapons can wait :)


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