Bring on the eye candy :) and a good config gui to control how much candy you eat (along with everything else that a config gui should do -- joystick calibration, screen resolution, sounds and sound volume, load/save config)
I personally have a problem with relying on a seperate project to create the config gui for FG, as there will always be lag from when FG releases new features until the gui catches up -- there needs to be a startup gui included that gets updated right along with each new feature -- nothing fancy, just enough to control all the features. Re: priority on fast frame rates -- I've always had a problem with the idea of frame rates faster than the display refresh speed - I've seen plenty of Quake III benchmarks that claim 150-300 fps, which technically is impressive, but as far as actual usage, seems pretty useless on a display that only updates 80 fps at best. Get FG up around 60-80 fps (on a 2ghz machine + GeForce2/64mb or better) with most if not all the "eye candy" options turned on, and I'll be very happy. ----- Original Message ----- From: "Paul Surgeon" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Friday, November 07, 2003 4:31 AM Subject: Re: [Flightgear-devel] Some thoughts and ideas (LONG) > On Friday, 7 November 2003 06:39, Nick Coleman wrote: > > As a counterpoint, I would like to request that this either not take > > priority, or that it be an option in the configure stage. I want fast > > framerates as the priority. For me, this is a _flight_ sim and I don't > > see the point of eyecandy. ( Personally, I was disappointed with FS2002 > > and much preferred the playability of FS98. > > Well what do you define as eye candy? > If people don't want eye candy then why do we have ground textures in > FlightGear? They are just wasting framerates. > > > FS2002 devoted too much to > > eyecandy and was so obtuse in actually getting to the point where you > > were in the air and flying that I stopped using it. It took about five > > minutes of configuring various options before you could take off.) > > That's odd - once I had set up and saved a default flight it was just a matter > of starting the sim and away I went. > > > I disagree with this assessment. I think lower spec machines should be > > able to run a _flight_ sim and shouldn't be excluded just for the sake > > of eyecandy. > > I don't for a minute think that lower speced machines should be excluded but > it would be nice to cater for higher end machines as well. This is where one > can have low poly models and configurable options to remove eye candy just > like other sims have. For instance a slider that sets the amount of 3D > objects you want to be able to see from zero to max with several levels in > between. > > > I just tried this and it does go to VNE. In my experience (a few > > hundred hours PPL, mainly C172 and C152), the C172 is modelled very > > accurately. Did the OP chase the VSI? It has a several-second lag, > > esp when changing attitude quickly (again, this is modelled > > accurately), which could account for him not hitting VNE. > > I held a 1500 fpm decent for 3 minutes from 6000 ft at full throttle. > It seems that I have an old model although I thought 0.9.3 was a recent build. > > > I'm not trying to rain on the OP's parade; I think he has some good > > ideas. It's just that I would prefer to see development take priority > > in the fields I am interested in, naturally enough. > > Well my point is that I'll do the development in the eye candy department. > It does not have to detract from anyone elses time. :) > > I would love to have a poll on this topic to see how many people would like > some eye-candy and those that don't care much about it. > If no one want's any visual improvements in FlightGear then I better not waste > my time. > > Thanks for your input though - I do understand where you are coming from even > if I don't quite understand your reasons. > > Paul > > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
