Paul Surgeon wrote:

However I do agree with you about optimizing FG.
It has scenery comparable with FS98 but runs about 1000% slower.
I'm sure that some of that has to do with the processing that goes into rendering the nice gauges,etc but there probably is plenty of room for tweaking the terrain rendering code amoungst other areas.
I haven't noticed any scenery popping like I see in FS2002 which almost makes me wonder if there are any LOD algorithms in FG.

Nope, no *dynamic* LOD algorithm is present at the moment. It's all just a very effective irregular terrain mesh at the moment. Dynamic LOD would probably improve the framerate and (as someone mentioned a few weeks back) creating larger vertex arrays in TerraGear would probably improve framerate much because the static LOD causes a lot of CPU cycles.


Erik


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