Paul Surgeon writes:
> 
> Well some areas of FG could be improved a lot with little effect on frame 
> rates.
> 
> For instance a nice big library of tileable textures and a scenery builder 
> that knows how to build tiled scenery based on land class data.

That is basically what is done now

> i.e. The type of thing you see in FS2002/04 where the textures seem to blend 
> together and you can't see where one polygon starts and another stops.
> Fly2 also used this principle and it really looked nice and ran on my system 
> better than FG does at the moment.
> 
> That would require no changes to FG and would not impact frame rates very much 
> unless your graphics card doesn't have enough memory for all the textures.
> In which case you can just carry on using default scenery.

Actually FGFS is often FILL limited, cloud layers and the panel contribute a 
lot towards this as they are basically all overdraw

> I'm planning on doing this and seeing how well it works.
> If it's a success I'll let you all know about it.

IMO the biggest improvement that could be made to the FGFS Scenery
is to implement imposter objects.  These could then be used for distant
scenery and much of the sky.  FWIW AFAIK this is the secret trick that 
MSFS uses to get the frame rates that it does.

Cheers

Norman

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