Which means that as soon as someone adds a nice medium to high res elevation 
mesh FG is going to die.
Either that or TerraGear is going to have to throw away a lot of nice detail 
when building the scenery.

Well let's take it as it comes.
Create the problem and then solve it.  :)

Paul


On Saturday, 8 November 2003 17:08, Erik Hofman wrote:
> Paul Surgeon wrote:
> > However I do agree with you about optimizing FG.
> > It has scenery comparable with FS98 but runs about 1000% slower.
> > I'm sure that some of that has to do with the processing that goes into
> > rendering the nice gauges,etc but there probably is plenty of room for
> > tweaking the terrain rendering code amoungst other areas.
> > I haven't noticed any scenery popping like I see in FS2002 which almost
> > makes me wonder if there are any LOD algorithms in FG.
>
> Nope, no *dynamic* LOD algorithm is present at the moment. It's all just
> a very effective irregular terrain mesh at the moment. Dynamic LOD would
> probably improve the framerate and (as someone mentioned a few weeks
> back) creating larger vertex arrays in TerraGear would probably improve
> framerate much because the static LOD causes a lot of CPU cycles.
>
> Erik


_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to