Which means that as soon as someone adds a nice medium to high res elevation mesh FG is going to die. Either that or TerraGear is going to have to throw away a lot of nice detail when building the scenery.
Well let's take it as it comes. Create the problem and then solve it. :) Paul On Saturday, 8 November 2003 17:08, Erik Hofman wrote: > Paul Surgeon wrote: > > However I do agree with you about optimizing FG. > > It has scenery comparable with FS98 but runs about 1000% slower. > > I'm sure that some of that has to do with the processing that goes into > > rendering the nice gauges,etc but there probably is plenty of room for > > tweaking the terrain rendering code amoungst other areas. > > I haven't noticed any scenery popping like I see in FS2002 which almost > > makes me wonder if there are any LOD algorithms in FG. > > Nope, no *dynamic* LOD algorithm is present at the moment. It's all just > a very effective irregular terrain mesh at the moment. Dynamic LOD would > probably improve the framerate and (as someone mentioned a few weeks > back) creating larger vertex arrays in TerraGear would probably improve > framerate much because the static LOD causes a lot of CPU cycles. > > Erik _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
