> Gene Buckle writes: > > > > > > Unfortunately, plib (our scene graph engine) doesn't support > > > multitexturing at this point in life. :-( > > > > > > > From what I've read, this isn't the only thing it doesn't support that > > would make life easier for you guys. Why not just dump it for a scene > > graph library that does the job you need it to instead of working around > > the holes in plib? > > This is something that has been considered, but it will be a massive > amount of work to do this and preserve all the existing functionality. > > Massive might be slightly overstated, but it probably means tearing > everything down and rebuilding it piece by piece. That's a big job, > and it is made more complicated if we want to keep the current cvs > head runnable. >
I can imagine this would be a complex undertaking, but wouldn't it be the best solution in the long run? If it would be easier, why not just fork plib and add the features needed without having to wait for patches to be (maybe) accepted and merged in? g. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
