[EMAIL PROTECTED] writes: > On Tuesday 02 December 2003 16:56, Curtis L. Olson wrote: > > Gene Buckle writes: > > > > Unfortunately, plib (our scene graph engine) doesn't support > > > > multitexturing at this point in life. :-( > > > > > > From what I've read, this isn't the only thing it doesn't support that > > > would make life easier for you guys. Why not just dump it for a scene > > > graph library that does the job you need it to instead of working around > > > the holes in plib? > > > > This is something that has been considered, but it will be a massive > > amount of work to do this and preserve all the existing functionality. > > > > Does dumping plib mean that we can choose something like the SDL library > for the OpenGL initialization?
This is a completely (well almost completely) unrelated issue. Regards, Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.flightgear.org/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
