[EMAIL PROTECTED] writes:
> On Tuesday 02 December 2003 16:56, Curtis L. Olson wrote:
> > Gene Buckle writes:
> > > > Unfortunately, plib (our scene graph engine) doesn't support
> > > > multitexturing at this point in life. :-(
> > >
> > > From what I've read, this isn't the only thing it doesn't support that
> > > would make life easier for you guys.  Why not just dump it for a scene
> > > graph library that does the job you need it to instead of working around
> > > the holes in plib?
> >
> > This is something that has been considered, but it will be a massive
> > amount of work to do this and preserve all the existing functionality.
> >
> 
> Does dumping plib mean that we can choose something like the SDL library
> for the OpenGL initialization?

This is a completely (well almost completely) unrelated issue.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program               FlightGear Project
Twin Cities    curt 'at' me.umn.edu             curt 'at' flightgear.org
Minnesota      http://www.flightgear.org/~curt  http://www.flightgear.org

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