John Wojnaroski writes:
> Has anyone been successful in running some of the dual headed video
> cards with FG?

I've never had a chance to play with a multi-headed opengl card.
However, I've always been a little dubious about what kind of results
they would yield.

If you want to render two different views, one on each head, then you
are going to have to draw the scene twice.  Because of the way
plib/ssg works, you are going to have to walk the scene graph once for
each view to do the different view frustum culling.

Drawing two views amounts to *nearly* twice the work of drawing one
view because drawing the scene is probably 90% of the total work that
FlightGear is doing.

If you had multiple processors, you *might* be able to improve things,
but, the rendering portion is still going to bottle neck through the
single video card.

So, my general gut feeling is that you'll get much better results (for
out-the-window scene rendering) using 2 machines rather than one
machine with two heads.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program               FlightGear Project
Twin Cities    curt 'at' me.umn.edu             curt 'at' flightgear.org
Minnesota      http://www.flightgear.org/~curt  http://www.flightgear.org

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