Vivian Meazza <[EMAIL PROTECTED]> said: > > > Martin wrote: > > > > David Megginson <[EMAIL PROTECTED]> wrote: > > > Update of /var/cvs/FlightGear-0.9/data/Aircraft/pa28-161 > > > In directory baron:/tmp/cvs-serv12589 > > > > > Modified Files: > > > pa28-161-yasim-set.xml > > > Log Message: > > > Change camera position so that model doesn't rotate around the nose. > > > > I can't withstand the impression that changing the _camera_ > > position didn't lead to the intended success. Take a simple > > stick and rotate it around one of its ends. For an observer > > the phenomenon is still the same even when he changes his > > viewpoint. If you want to rotate the stick around its middle > > you really have to change the centre of rotation which means, > > that one end of the stick goes up and the other end goes down. > > > > At least in the _outside_ views the PA-28 still rotates > > around its nose after the recent changes, > > > > We've been here before haven't we? In developing the Hunter model I first > put the model origin at the nose to conform to the YASIM origin, but the > model then rotated about the nose - most disconcerting in outside views! I > moved the model (not the YASIM) origin to the CofG - the model behaves > nicely in all views. It's not strictly correct on the ground, because the > model has differential braking, and should more or less rotate around the > braked wheel, but you would have to have a very sharp eye to spot the > deliberate :-) mistake. >
If you put the model back to the nose and use the method that the p51d and the pa28-161 use (the target offset) you'll look better on the ground. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
