Vivian Meazza <[EMAIL PROTECTED]> said:

> Tried that. Looks just the same to me. As I said some time ago: yer pays yer
> money and yer takes yer choice. Neither is right on the ground for
> differential braking: with one brake full on the aircraft more or less
> rotates around that wheel. The model doesn't! When the aircraft is moving
> the forward the CofG should rotate about some point outboard of the braked
> wheel. All to do with tyre slip angles, but I'm not sure if the FDM's know
> about those, and I would need to consult my race engineering handbooks.
> 
> But, hey, we're building flight simulator, not a ground handling simulator.
> If it's good enough that'll do me.

The ground handling is all part of it.  I'm not sure what you are seeing...but
if you moved the origin then the aircraft should have at least moved the same
amount.  It might "look" the same but look closer.  Are the wheels in the same
spot on startup?   Basically with you need to make sure the gear is in the
right spot, etc, etc.  With YASim fdm configs you can configure gear animation
so that when it compresses in yasim the gear compresses visually too.  YASim
will drop the altitude by an amount relevant to the modeled gear compression
so the aircraft will drop, but the wheels will go "through the pavement" if
you don't amimate the compression in the 3D model.
 
> PS why in an external view does the Hunter appear to do an upward roll in
> the up leg of a loop. And a downward roll in the down leg? And why can't I
> loop the P51?

I'm not sure what you mean. but there is no problem looping the p51d.  I've
done it many times.  You might need to hit ctrl+b to get the manifold pressure
up to second stage level.  Am I understanding your question?
 
> PPS the B52 rolls very nicely. Of course the real wings might fall off. Not
> sure I'd like to go to war in an aircraft whose wings fall off.

I'm not sure I'd like to go to war in an aircraft whose wings did not fall off
either.  No...wait...I'm sure.  I wouldn't.

Best,

Jim


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