Russell Suter writes:
> >
> I don't think that's what he means.  I took him to mean that the visual 
> model
> origin is translated to the CG every frame.  If that's what you mean, 
> you really
> don't want to do that.  That's a matrix transform for every vertex in 
> the model.

This is boils down to just one matrix by matrix multiplication

Every vertex has to have a transform any way and this just
'conditions' the matrix for that transform

Cheers

Norman

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