Russell Suter writes: > > > I don't think that's what he means. I took him to mean that the visual > model > origin is translated to the CG every frame. If that's what you mean, > you really > don't want to do that. That's a matrix transform for every vertex in > the model.
This is boils down to just one matrix by matrix multiplication Every vertex has to have a transform any way and this just 'conditions' the matrix for that transform Cheers Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
