Norman Vine <[EMAIL PROTECTED]> said:

> Vivian Meazza writes:
> > 
> > I remain disconcerted that the visual model appears to roll through 180 degs
> > vertically on the up and down legs of a loop when in chase or helicopter
> > view. Not the end of the world, but lacking realism. 
> 
> Yes this is a short coming of the math method used.
> 
> Note that the cursor should also be restrained in the vertical direction
> so as to not wrap from the top to the bottom, or visa versa, not doing  
> so potentially compounds the confusion
> 
> Put simply the matrix math used supports a 'restrained' cylindrical viewer 
> not a true spherical viewer.
> 
> The reasons that FlightGear does not use a quaternion model for this, I will 
> leave for others to explain.
>
 
That is a problem, but it isn't the issue here.  In the chase views the camera
is aft of the aircraft position (horizontally).  On going into the upside down
part of a loop the heading of the aircraft does a sudden 180, so "aft" is now
the other way.  And thus the direction of view is doing a 180.  If you want to
avoid this then you need a different type of view configuration.

One way is to not set the heading input for the view.  Then you will always
look at the plane from the North.

Best,

Jim


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