Jim Wilson advised:

> 
> Norman Vine <[EMAIL PROTECTED]> said:
> 
> > Vivian Meazza writes:
> > > 
> > > I remain disconcerted that the visual model appears to 
> roll through 
> > > 180 degs vertically on the up and down legs of a loop 
> when in chase 
> > > or helicopter view. Not the end of the world, but lacking realism.
> > 
> > Yes this is a short coming of the math method used.
> > 
> > Note that the cursor should also be restrained in the vertical 
> > direction so as to not wrap from the top to the bottom, or 
> visa versa, not doing
> > so potentially compounds the confusion
> > 
> > Put simply the matrix math used supports a 'restrained' cylindrical 
> > viewer
> > not a true spherical viewer.
> > 
> > The reasons that FlightGear does not use a quaternion model 
> for this, 
> > I will
> > leave for others to explain.
> >
>  
> That is a problem, but it isn't the issue here.  In the chase 
> views the camera is aft of the aircraft position 
> (horizontally).  On going into the upside down part of a loop 
> the heading of the aircraft does a sudden 180, so "aft" is 
> now the other way.  And thus the direction of view is doing a 
> 180.  If you want to avoid this then you need a different 
> type of view configuration.
> 
> One way is to not set the heading input for the view.  Then 
> you will always look at the plane from the North.
> 
> Best,
> 
> Jim
> 
 
Thanks Jim, that saved me several days of devilling around - works
beautifully.

Vivian Meazza



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