Norman Vine <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > > Norman Vine <[EMAIL PROTECTED]> said: > > > > > > Put simply the matrix math used supports a 'restrained' cylindrical viewer > > > > That is a problem, but it isn't the issue here. > > There is a singularity in the math model which in effect snaps the orientation > of the model 180* when the mouse wraps in the vertical sense >
Yeah I know. Sometimes it just wiggles back and forth. For example you can't possibly look straight down. We could switch to quats or we could just put something in there that avoids looking exactly straight down (or up). I'm pretty sure I know what he was referring to with the flight loops. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
