Lee Elliott <[EMAIL PROTECTED]> said:

> On Friday 13 February 2004 22:27, Jon S Berndt wrote:
> > Any chance of modeling wingtip vortices (when CL is high enough above
> > some threshhold) and rocket engine exhaust?
> >
> > :-)
> >
> > Jon
>
> If we could actually modify the model objects themselves then we could 'bend' 
> the trails, and cut down on the number needed.
> 

Plib supports a "tween" function that does exactly this.  It hasn't been added
to fgfs animation support yet.  Basically if you have two vertices (or
identical _sets_ of vertices) positioned at the two extremes of your range of
motion, the tween function will move them all proportionately between
according to a 0.0 to 1.0 ratio value.  Obviously you could bend or stretch or
twist, or whatever you  wanted to.  This would be cool to have.

Best,

Jim


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