On Saturday 14 February 2004 22:10, Josh Babcock wrote:
> Actually, I was thinking of playing with wing flexing with the model
> that I am working on now, but I figured that I already had too many
> bells and whistles.  I was going to divide each wing into about four
> sections and put them into a tree-like structure with all the engines,
> etc hanging off the group objects with the wing segments.  Then you can
> rotate the inner group by a factor of the g-load, and again for each
> section.  The effect should be cumulative at the tip, but I never tested
> it.  There might be a problem with the pivot points not matching up when
> the wing is flexed though, you might have to do some translating too.
> This would be a great feature if anyone ever modeled the Voyager.  Then
> the trick would be modeling the wingtip scrapes and deleting the wingtip
> lights, just like in real life!
> Josh
>

So you read my discussion on irc.flightgear.org 2-3 weeks ago about my wing 
bending idea?

I am working on wing bending too but i am still on working
out how a physical model of this wing bending would look like in real life.


Best Regards,
 Oliver C.




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