On Saturday 14 February 2004 22:10, Josh Babcock wrote: > Actually, I was thinking of playing with wing flexing with the model > that I am working on now, but I figured that I already had too many > bells and whistles. I was going to divide each wing into about four > sections and put them into a tree-like structure with all the engines, > etc hanging off the group objects with the wing segments. Then you can > rotate the inner group by a factor of the g-load, and again for each > section. The effect should be cumulative at the tip, but I never tested > it. There might be a problem with the pivot points not matching up when > the wing is flexed though, you might have to do some translating too. > This would be a great feature if anyone ever modeled the Voyager. Then > the trick would be modeling the wingtip scrapes and deleting the wingtip > lights, just like in real life! > Josh >
So you read my discussion on irc.flightgear.org 2-3 weeks ago about my wing bending idea? I am working on wing bending too but i am still on working out how a physical model of this wing bending would look like in real life. Best Regards, Oliver C. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel