On Saturday 14 February 2004 14:48, Jim Wilson wrote:
> Lee Elliott <[EMAIL PROTECTED]> said:
> > On Friday 13 February 2004 22:27, Jon S Berndt wrote:
> > > Any chance of modeling wingtip vortices (when CL is high enough above
> > > some threshhold) and rocket engine exhaust?
> > >
> > > :-)
> > >
> > > Jon
> >
> > If we could actually modify the model objects themselves then we could
> > 'bend' the trails, and cut down on the number needed.
>
> Plib supports a "tween" function that does exactly this.  It hasn't been
> added to fgfs animation support yet.  Basically if you have two vertices
> (or identical _sets_ of vertices) positioned at the two extremes of your
> range of motion, the tween function will move them all proportionately
> between according to a 0.0 to 1.0 ratio value.  Obviously you could bend or
> stretch or twist, or whatever you  wanted to.  This would be cool to have.
>
> Best,
>
> Jim

Bendy wings on the B-52 would be nice;)

LeeE


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