Lee Elliott writes: > > On Friday 13 February 2004 22:27, Jon S Berndt wrote: > > Any chance of modeling wingtip vortices (when CL is high enough above > > some threshhold) and rocket engine exhaust? > > > Another possiblity would be some sort of particle object handling where > temporary objects could be generated, left for a while and then culled. We > could then 'drop' a stream of these objects behind the a/c that're culled > after a certain time. It'd probably need a lot of objects to work though, > and it would also push up the object count of course.
SSG supports 'particle systems' via the sgParticle class see PLIB / examples / src / ssg / dynamics / The easiest thing would probably be to write up a high level interface to a new ParticleStream class < a time dependent collection of sgParticles > and then insert these into the scenegraph with a scriptable binding Cheers Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel