* Melchior FRANZ -- Monday 22 March 2004 13:34: > 1. Problem: it *has* to be a box. SimGear refuses to translate a > mere (2D) plane!
Yes, Matthias, thanks. Erik has enlightened me already. And would I have looked closer at the yf23, I would have known. Erik says, that plib might "optimize" the quad. > 2. SimGear refuses to rotate the rotor shadow alone (A). The object > remains fixed like the fuselage shadow. If I add the fuselage > shadow, both are rotated! The rotor shadow is also rotated if I > remove the fuselage shadow from steps B and C. That's a nasty one. Because I lumped two objects into one animation statement, sg seems to refuse to treat them separately any more. I had to dissolve all the animations into separate ones. > 3. Where the rotor shadow overlays the fuselage shadow, the resulting > color is darker than either shadow. The shadows add. This does still not work. Re-ordering the object in the *.ac file didn't really cure that. I'll make the shadows totally black, then nobody will notice. ;-) m. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel