Frederic Bouvier said: > Jim Wilson wrote: > > > We first ran into this problem with the old back to front scheme when > David > > did the first trees. But I'm wondering now why the prop disks are a > problem. > > Shouldn't the aircraft model be on the bottom of the stack anyway? > Generally > > there's nothing between it and the camera. > > The plane is in the same scenegraph than the terrain or other objects, > except > clouds. You have to draw them either before ( with terrain clipped or no > clouds > between the viewer and the terrain ), or after ( with prop disc problem ), > or > both like in the current situation. >
We could do it in a separate sg, the only issue would be noticed taxiing behind a building, etc. With the triple rendering option it might be good to do the ac model that way in the default rendering mode. I don't know, maybe it is better to just deselect the transparent aircraft components in the external view. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel