Erik Hofman wrote > Hi, > > I just noticed the just updated Aircraft Todo List at: > http://www.seedwiki.com/page.cfm?doc=Aircraft%20Todo%20List&wi > kiid=2418&wpid=142747 > > There are a couple of issues for the F-16 which I want to > address here: > > > > ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ > +++++++++++++++ > > f16 General Dynamics F-16 > > f16-3d General Dynamics F-16 w. 3d cockpit > > > ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ > +++++++++++++++ > > Outside: > > - flaps are in wrong position by default after starting flightgear > > - flaps can't be triggered > > This is because flaps are flight computer controlled for the F-16. I > suspect that about every (military) aircraft designed after the F-16 > does have the same behavior. > > > - strobe and landing lights are not available > > They are and they are bound to the right properties, but the > properties > are not triggered by any key stroke. > > > - there are no flaps when using reverse thrust > > There is no reverse thrust available. > > > 3d Cockpit: > > - no cockpit light at night available > > - rudder/stick control is available but not animated > > The stick in the F-16 really doesn't move at all (well it does move > about 1 mm because pilots couldn't adjust to a non moving > stick), but it > is driven by the pressure pushed on the stick, not the > movement itself. > > > - switches and levers available but can't be triggered with > the mouse > > Don't expect that I will add the functions for all switches any time > soon, there are just too many, and many of them have no use for a > civilian flight simulator anyhow. > > > - no cockpit instruments available > > - cockpit is only barely textured > > I'm not sure there will be much texturing since using > different colors > is often enough for cockpits and it saves on texture usage. > > > - no pilot present in 3d cockpit > > I'm still in doubt I like the idea of having a pilot in the > cockpit. If > there is one you want it animated (rudder, throttle and > stick) like the > Hunter (which is btw a very nice job), but when it's animated > it isn't > realistic anymore because then you would see the gear handle move > without the pilot getting his hands from the throttle. > > In general I don't like there to be a pilot in the seat, except maybe > (just maybe) when viewed from outside. > > > General: > > - engine sound in cockpit does not differ from outside engine sound > > - engines can't be turned off > > - hud can't be turned off > > Yes it can. Did you test using the new SDL code, that might > cause this > problem. > > > - aircraft is not set on the correct elevation when starting > > flightsgear, lowest part of the aircraft is approximately > 0.20 m below > > the ground > > Note, this is not to complain about this list, just to clarify some > things and show that it's often not as simple as you would expect. >
Thanks for drawing our attention to this todo list. I've added a few comments to the entries for the Hunter and Seahawk. Regards Vivian Meazza _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
