Erik Hofman wrote
 
> Hi,
> 
> I just noticed the just updated  Aircraft Todo List at: 
> http://www.seedwiki.com/page.cfm?doc=Aircraft%20Todo%20List&wi
> kiid=2418&wpid=142747
> 
> There are a couple of issues for the F-16 which I want to 
> address here:
> 
> > 
> ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
> +++++++++++++++
> > f16 General Dynamics F-16
> > f16-3d General Dynamics F-16 w. 3d cockpit
> > 
> ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
> +++++++++++++++
> > Outside:
> > - flaps are in wrong position by default after starting flightgear
> > - flaps can't be triggered
> 
> This is because flaps are flight computer controlled for the F-16. I 
> suspect that about every (military) aircraft designed after the F-16 
> does have the same behavior.
> 
> > - strobe and landing lights are not available
> 
> They are and they are bound to the right properties, but the 
> properties 
> are not triggered by any key stroke.
> 
> > - there are no flaps when using reverse thrust
> 
> There is no reverse thrust available.
> 
> > 3d Cockpit:
> > - no cockpit light at night available
> > - rudder/stick control is available but not animated
> 
> The stick in the F-16 really doesn't move at all (well it does move 
> about 1 mm because pilots couldn't adjust to a non moving 
> stick), but it 
> is driven by the pressure pushed on the stick, not the 
> movement itself.
> 
> > - switches and levers available but can't be triggered with 
> the mouse
> 
> Don't expect that I will add the functions for all switches any time 
> soon, there are just too many, and many of them have no use for a 
> civilian flight simulator anyhow.
> 
> > - no cockpit instruments available
> > - cockpit is only barely textured
> 
> I'm not sure there will be much texturing since using 
> different colors 
> is often enough for cockpits and it saves on texture usage.
> 
> > - no pilot present in 3d cockpit
> 
> I'm still in doubt I like the idea of having a pilot in the 
> cockpit. If 
> there is one you want it animated (rudder, throttle and 
> stick) like the 
> Hunter (which is btw a very nice job), but when it's animated 
> it isn't 
> realistic anymore because then you would see the gear handle move 
> without the pilot getting his hands from the throttle.
> 
> In general I don't like there to be a pilot in the seat, except maybe 
> (just maybe) when viewed from outside.
> 
> > General:
> > - engine sound in cockpit does not differ from outside engine sound
> > - engines can't be turned off
> > - hud can't be turned off
> 
> Yes it can. Did you test using the new SDL code, that might 
> cause this 
> problem.
> 
> > - aircraft is not set on the correct elevation when starting 
> > flightsgear, lowest part of the aircraft is approximately 
> 0.20 m below 
> > the ground
> 
> Note, this is not to complain about this list, just to clarify some 
> things and show that it's often not as simple as you would expect.
> 


Thanks for drawing our attention to this todo list. I've added a few
comments to the entries for the Hunter and Seahawk.

Regards

Vivian Meazza 



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