There is no need to reposition the pivots, and I would like to avoid doing that if possible.
http://flightgear.org/Docs/fgfs-model-howto.html Search for the phrase "For the point through which the axis passes, you use the /center/x-m, /center/y-m, and /center/z-m properties to specify a position in meters, using the aircraft's coordinate system. " The section shows how one can specify a point and a vector as an axis for a specific control surface. I will post the information regarding the axis later on. Regards, Ampere On May 11, 2004 02:31 am, Innis Cunningham wrote: > Well Ampere the good news is that FG is quite happy > to animate using the 3DS file. > I just did a quick check using the elevator code out > of the 737 and what was animated moved just the > pivot point was all wrong but the surfaces moved > ok.So what you need to do is work out the pivot > system in 3DS and there should be no problem. > > Cheers > Innis > > _________________________________________________________________ > Get Extra Storage in 10MB, 25MB, 50MB and 100MB options now! Go to > http://join.msn.com/?pgmarket=en-au&page=hotmail/es2 > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
