There is no need to reposition the pivots, and I would like to avoid doing 
that if possible.

http://flightgear.org/Docs/fgfs-model-howto.html

Search for the phrase "For the point through which the axis passes, you use 
the /center/x-m, /center/y-m, and /center/z-m properties to specify a 
position in meters, using the aircraft's coordinate system. "

The section shows how one can specify a point and a vector as an axis for a 
specific control surface.  I will post the information regarding the axis 
later on.

Regards,
Ampere

On May 11, 2004 02:31 am, Innis Cunningham wrote:
> Well Ampere the good news is that FG is quite happy
> to animate using the 3DS file.
> I just did a quick check using the elevator code out
> of the 737 and what was animated moved just the
> pivot point was all wrong but the surfaces moved
> ok.So what you need to do is work out the pivot
> system in 3DS and there should be no problem.
>
> Cheers
> Innis
>
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