On Tuesday 11 May 2004 07:31, Innis Cunningham wrote:
> Well Ampere the good news is that FG is quite happy
> to animate using the 3DS file.
> I just did a quick check using the elevator code out
> of the 737 and what was animated moved just the
> pivot point was all wrong but the surfaces moved
> ok.So what you need to do is work out the pivot
> system in 3DS and there should be no problem.
I can confirm that .3DS models can be animated in FG, in fact I mentioned it
in this thread just over a week ago. Mind you, the .3DS models I originally
did were created in Realsoft3D and then exported in .3DS format, and that
might be why I never had any of the displacement/mirroring/pivot problems.
The object names I specified in RS3D were preserved when I exported the models
in .3DS format and were no trouble to animate once I'd figured out the
The a-10 models currently in cvs are animated and still in .3DS format -
having a look at them might help.
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